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INI File  |  2005-09-14  |  7KB  |  269 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.925000
  5. fVideoEchoZoom=1.001828
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=3
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=4.099998
  22. fWaveScale=1.285751
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=1.000000
  31. zoom=0.999514
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.500000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=5.000000
  60. mv_r=0.000000
  61. mv_g=0.000000
  62. mv_b=0.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wavecode_1_enabled=0
  78. wavecode_1_samples=512
  79. wavecode_1_sep=0
  80. wavecode_1_bSpectrum=0
  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=0
  83. wavecode_1_bAdditive=0
  84. wavecode_1_scaling=1.000000
  85. wavecode_1_smoothing=0.500000
  86. wavecode_1_r=1.000000
  87. wavecode_1_g=1.000000
  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
  90. wavecode_2_enabled=0
  91. wavecode_2_samples=512
  92. wavecode_2_sep=0
  93. wavecode_2_bSpectrum=0
  94. wavecode_2_bUseDots=0
  95. wavecode_2_bDrawThick=0
  96. wavecode_2_bAdditive=0
  97. wavecode_2_scaling=1.000000
  98. wavecode_2_smoothing=0.500000
  99. wavecode_2_r=1.000000
  100. wavecode_2_g=1.000000
  101. wavecode_2_b=1.000000
  102. wavecode_2_a=1.000000
  103. wavecode_3_enabled=0
  104. wavecode_3_samples=512
  105. wavecode_3_sep=0
  106. wavecode_3_bSpectrum=0
  107. wavecode_3_bUseDots=0
  108. wavecode_3_bDrawThick=0
  109. wavecode_3_bAdditive=0
  110. wavecode_3_scaling=1.000000
  111. wavecode_3_smoothing=0.500000
  112. wavecode_3_r=1.000000
  113. wavecode_3_g=1.000000
  114. wavecode_3_b=1.000000
  115. wavecode_3_a=1.000000
  116. shapecode_0_enabled=1
  117. shapecode_0_sides=4
  118. shapecode_0_additive=0
  119. shapecode_0_thickOutline=1
  120. shapecode_0_textured=1
  121. shapecode_0_x=0.500000
  122. shapecode_0_y=0.500000
  123. shapecode_0_rad=0.986086
  124. shapecode_0_ang=0.753982
  125. shapecode_0_tex_ang=0.000000
  126. shapecode_0_tex_zoom=1.000000
  127. shapecode_0_r=1.000000
  128. shapecode_0_g=1.000000
  129. shapecode_0_b=1.000000
  130. shapecode_0_a=0.500000
  131. shapecode_0_r2=1.000000
  132. shapecode_0_g2=1.000000
  133. shapecode_0_b2=1.000000
  134. shapecode_0_a2=1.000000
  135. shapecode_0_border_r=1.000000
  136. shapecode_0_border_g=1.000000
  137. shapecode_0_border_b=1.000000
  138. shapecode_0_border_a=1.000000
  139. shape_0_per_frame1=rad=.7+q1*.7+q2*.2;
  140. shape_0_per_frame2=
  141. shape_0_per_frame3=ta=ta+sin(q5*.01+q2*3.14)*.1;
  142. shape_0_per_frame4=tex_ang=ta;
  143. shape_0_per_frame5=
  144. shape_0_per_frame6=
  145. shape_0_per_frame7=mtime=q5*.1;
  146. shape_0_per_frame8=border_r=sin(mtime+q2*3.14)*.5+.5;
  147. shape_0_per_frame9=border_g=sin(mtime+q3)*.5+.5;
  148. shape_0_per_frame10=border_b=sin(mtime+q4)*.5+.5;
  149. shapecode_1_enabled=0
  150. shapecode_1_sides=4
  151. shapecode_1_additive=0
  152. shapecode_1_thickOutline=0
  153. shapecode_1_textured=0
  154. shapecode_1_x=0.500000
  155. shapecode_1_y=0.500000
  156. shapecode_1_rad=0.100000
  157. shapecode_1_ang=0.000000
  158. shapecode_1_tex_ang=0.000000
  159. shapecode_1_tex_zoom=1.000000
  160. shapecode_1_r=1.000000
  161. shapecode_1_g=0.000000
  162. shapecode_1_b=0.000000
  163. shapecode_1_a=1.000000
  164. shapecode_1_r2=0.000000
  165. shapecode_1_g2=1.000000
  166. shapecode_1_b2=0.000000
  167. shapecode_1_a2=0.000000
  168. shapecode_1_border_r=1.000000
  169. shapecode_1_border_g=1.000000
  170. shapecode_1_border_b=1.000000
  171. shapecode_1_border_a=0.100000
  172. shapecode_2_enabled=0
  173. shapecode_2_sides=4
  174. shapecode_2_additive=0
  175. shapecode_2_thickOutline=0
  176. shapecode_2_textured=0
  177. shapecode_2_x=0.500000
  178. shapecode_2_y=0.500000
  179. shapecode_2_rad=0.100000
  180. shapecode_2_ang=0.000000
  181. shapecode_2_tex_ang=0.000000
  182. shapecode_2_tex_zoom=1.000000
  183. shapecode_2_r=1.000000
  184. shapecode_2_g=0.000000
  185. shapecode_2_b=0.000000
  186. shapecode_2_a=1.000000
  187. shapecode_2_r2=0.000000
  188. shapecode_2_g2=1.000000
  189. shapecode_2_b2=0.000000
  190. shapecode_2_a2=0.000000
  191. shapecode_2_border_r=1.000000
  192. shapecode_2_border_g=1.000000
  193. shapecode_2_border_b=1.000000
  194. shapecode_2_border_a=0.100000
  195. shapecode_3_enabled=0
  196. shapecode_3_sides=4
  197. shapecode_3_additive=0
  198. shapecode_3_thickOutline=0
  199. shapecode_3_textured=0
  200. shapecode_3_x=0.500000
  201. shapecode_3_y=0.500000
  202. shapecode_3_rad=0.100000
  203. shapecode_3_ang=0.000000
  204. shapecode_3_tex_ang=0.000000
  205. shapecode_3_tex_zoom=1.000000
  206. shapecode_3_r=1.000000
  207. shapecode_3_g=0.000000
  208. shapecode_3_b=0.000000
  209. shapecode_3_a=1.000000
  210. shapecode_3_r2=0.000000
  211. shapecode_3_g2=1.000000
  212. shapecode_3_b2=0.000000
  213. shapecode_3_a2=0.000000
  214. shapecode_3_border_r=1.000000
  215. shapecode_3_border_g=1.000000
  216. shapecode_3_border_b=1.000000
  217. shapecode_3_border_a=0.100000
  218. per_frame_init_1=db=.01;
  219. per_frame_init_2=beatrate=1;
  220. per_frame_init_3=avgbeatrate=2;
  221. per_frame_init_4=lbbtime=time;
  222. per_frame_init_5=avgdb=.01;
  223. per_frame_init_6=vol=1;
  224. per_frame_init_7=avgvol=.2;
  225. per_frame_init_8=phase=0;
  226. per_frame_init_9=bool=0;
  227. per_frame_init_10=const=.02;
  228. per_frame_1=db=(bass-lbass)*fps;
  229. per_frame_2=lbass=bass;
  230. per_frame_3=avgdb=avgdb*.99+abs(db)*.01;
  231. per_frame_4=
  232. per_frame_5=//beatdection
  233. per_frame_6=rawbeatb=above(abs(db),avgdb*4);
  234. per_frame_7=beatb=rawbeatb*above(time-lbbtime,avgbeatrate*.5);
  235. per_frame_8=beathard=beatb*(abs(db)-avgdb*4);
  236. per_frame_9=//beatrate calc
  237. per_frame_10=beatrate=beatb*(time-lbbtime)+(1-beatb)*beatrate;
  238. per_frame_11=avgbeatrate=beatb*(avgbeatrate*.9+beatrate*.1)+(1-beatb)*avgbeatrate;
  239. per_frame_12=lbbtime=time*beatb+(1-beatb)*lbbtime;
  240. per_frame_13=
  241. per_frame_14=ph=(time-lbbtime)*(60/avgbeatrate)*const;
  242. per_frame_15=phase=max(min( ph, 1 ),0);
  243. per_frame_16=
  244. per_frame_17=//const=beatb*( bool*(const-.001)+(1-bool)*(const+.001) ) + (1-beatb)*const;
  245. per_frame_18=const=const*(1-beatb)+beatb*( const+ (.01*bool) );
  246. per_frame_19=
  247. per_frame_20=bool=below(phase,.98)*(.99-ph)-above(phase,.98)*(ph*.5);
  248. per_frame_21=monitor=const;
  249. per_frame_22=bc=bc+beatb;
  250. per_frame_23=
  251. per_frame_24=vol=(rawbeatb*(db-(avgdb))*.01);
  252. per_frame_25=avgvol=avgvol*.999+vol*.01;
  253. per_frame_26=
  254. per_frame_27=mtime=mtime+min(avgvol*.5,.25);
  255. per_frame_28=
  256. per_frame_29=q1=beatb;
  257. per_frame_30=q2=phase;
  258. per_frame_31=q3=avgbeatrate;
  259. per_frame_32=q4=avgvol;
  260. per_frame_33=q5=mtime;
  261. per_frame_34=q6=vol;
  262. per_frame_35=wrap=1;
  263. per_frame_36=decay=.99+.01*q6;
  264. per_pixel_1=dx=pow(rad*q2,(q6))*.01*sin((bass_att*3.14-treb_att*3.14));
  265. per_pixel_2=dy=pow(rad*q4*bass,q4*q3)*.1*sin(treb_att*treb*6.28+bass_att*bass*6.28);
  266. per_pixel_3=
  267. per_pixel_4=sx=dy*q6*.002+1;
  268. per_pixel_5=sy=dx*q5*.002+1;
  269.